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Aminet 28
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Aminet 28 (1998)(GTI - Schatztruhe)[!][Dec 1998].iso
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TowerEscape.EAC
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Text File
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1998-10-08
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17KB
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655 lines
.-------------------------------------------------------------------------.
| Greetings EACrs. If you are going to have a look through this code |
| be warned. It is messy!! - Sorry but that's the way these scripts are!! |
`-------------------------------------------------------------------------'
DEC:CallGuard,Door1,Hole,Rock,fag,lighter,bucket,bed=1,keys1,rifle,OpenGate
DEC:Guard3=1,DoorL,Ques1,Ques2,Ques3
NOBUSY:
WINDOW:Tower Escape by Matt Briggs
AUTHOR:Matt Briggs
TITLE:TowerEscape
VERSION:1.4
COPYRIGHT:(C)ENGiNE NiNE DESiGN
.--------------------------.
| Start of the adventure |
`--------------------------'
PAGE:START
TRACKLOAD:EAC:Adventures/Data/TowerEscape/Tower.mod
LEDOFF:
TRACKPLAY:
TRACKFADEIN:
ILBM:EAC:Adventures/Data/TowerEscape/Tower.iff
CLRTEXT:
ADDTEXT:Inventory:
You awake to find yourself in a dark, small cell like room. You have
no recollection as to why you are here; Infact you can hardly remember
anything at all. Laughter can be heard from outside your cell. You can
also see a small bared hole in the wall.
PAGE:START2
ADDOPTIF:CallGuard=0:Shout loudly:shout
ADDOPTIF:CallGuard=1:Shout loudly:shout2
ADDOPTIF:Door1=0:Bang on the door:bang_door
ADDOPTIF:Rock=1:Bang on the door using the rock:rock_bang
ADDOPTIF:Hole=0:Examine the hole:hole
ADDOPTIF:Hole=1:Examine the hole:hole2
ENDPAGE:
.--------------------.
| hole in the wall |
`--------------------'
PAGE:hole
You peer through the small hole in the wall, seeing mostly light blue
sky. You get the feeling that you are high up from the ground. There is
nothing of any interest here.
LET:Hole=1
GOTO:START2
ENDPAGE:
PAGE:hole2
You peer through the hole once again, and see nothing but light blue
sky again. You are about to turn and sit back down at your bed when a
loose rock in the hole catches you attention.
ADDOPT:Pull out the rock:take_rock
ADDOPTIF:CallGuard=0:Shout loudly:shout
ADDOPTIF:CallGuard=1:Shout loudly:shout2
ADDOPTIF:Door1=0:Bang on the door:bang_door
ADDOPTIF:Rock=1:Bang on the door using the rock:rock_bang
ENDPAGE:
PAGE:take_rock
After managing to waggle out the loose rock, you sit back down at your
bed. and have a look at it.
LET:Rock=1
LET:Hole=-1
LET:Door1=-1
ADDTEXT:Rock
GOTO:START2
ENDPAGE:
.-----------------------.
| Shout "Let me out!" |
`-----------------------'
PAGE:shout
You shout "Let me out!" very loudly, causing the laughter from outside
to fall silent. You can then hear movement of a chair and footsteps
coming closer to the cell door. A key is then entered into the lock,
and the door is slowly opened. A tall, fat bearded man stands in the
path the open door way. "What do thou want?" says the guard.
ADDOPT:Attack the guard:attack1
ADDOPT:Ask why you are here:ask
ENDPAGE:
PAGE:shout2
You shout "Let me out!" very loudly, causing the laughter from outside
to fall silent once again. You then hear a guard shout "Shut you hole!".
You realize that shouting will do no good.
LET:CallGuard=-1
GOTO:START2
ENDPAGE:
.-------------------------------.
| attack the guard - and die! |
`-------------------------------'
PAGE:attack1
You attack the guard by throwing your leg in to him, causing him to bow
down holding his stomach. You then punch him in the head several times,
making him fall to the ground. After jumping over his body, you are are
greeted by a second guard holding a rifle. You continue to run at the
guard before meeting your death, as the guard fires twice at you.
Game over.
ENDPAGE:
.----------------------.
| Speak to the guard |
`----------------------'
PAGE:ask
The guard chuckles loudly at you enquiry. "You will find out why your
here in a few days time..." he says with a haunting look. Somehow
you don't think why you are here is good at all. The impression of
torture or execution crosses your mind, but you still have no idea
as to why your here.
ADDOPT:Attack the guard:attack1
ADDOPT:Ask to see your solicitor:solicitor
ENDPAGE:
PAGE:solicitor
LET:CallGuard=1
You ask to see your solicitor, but the guard laughs even louder. "Get
back in your cell!" instructs the guard. He then turns, leaves the
cell and closes the door. You hope that maybe he may have forgotten to
lock the door, but seconds later you hear the keys rattle and the door
lock.
GOTO:START2
ENDPAGE:
PAGE:bang_door
You bang on the door loudly, but your noise fails to attract any
attention. The door is very solid and thick.
LET:Door1=-1
GOTO:START2
ENDPAGE:
.-------------------------.
| Bang on door, w. Rock |
`-------------------------'
PAGE:rock_bang
You bang on the door as hard as you can with the rock, and soon a
guard comes and opens your door. The guard is a fat, bearded man and he
doesn't seem very impressed with the noise you have been making.
"If you don't stop making a noise, I'll break your bloody neck" says the
guard.
ADDOPT:Attack the guard:attack2
ADDOPT:Ask to be let out:ask_out
ENDPAGE:
PAGE:ask_out
The guard laughs loudly at your request for freedom. "You want to be let
out?" says the guard.
"Yes, please" you reply.
"Tough shit. now get back in your cell and shut up before I knock your
soddin' lights out!" barks the guard.
You realise that it was a bit of a stupid question to ask the guard.
ADDOPT:Attack the guard:attack2
ENDPAGE:
.--------------------------------.
| We have escaped from the cell! |
`--------------------------------'
PAGE:attack2
You attack the guard by throwing your leg in to him, causing him to bow
down holding his stomach. You then punch him in the head several times,
making him fall to the ground. After jumping over his body, you are are
greeted by a second guard holding a rifle, so you quickly threw the rock
you were holding at him, hitting him in the face and instantly knocking
him out.
CLRTEXT:
ADDTEXT:Inventory:
PAGE:guard_room
The room you are standing in is a small room with lots of various wooden
boxes around the side of the walls. There is a table in the middle which
has a light bulb hanging over it from the ceiling. You can also see some
steps leading down.
ADDOPTIF:rifle=0:Go to the guard:guard1
ADDOPTIF:rifle=1:Go to the guard:guard2
ADDOPT:Go to the table:table1
ADDOPT:Go back into your cell:cell
ADDOPT:Go down the steps:steps
ADDOPT:Look at the boxes:boxes
ENDPAGE:
PAGE:guard1
You walk over to guard and see that his face is badly bleeding due to
the rock you threw at him. You search his body for anything which may
help you escape, but can only see the rifle he is still holding.
ADDOPT:Take rifle:take_rifle
ADDOPT:Go to the table:table1
ADDOPT:Go back into your cell:cell
ADDOPT:Go down the steps:steps
ADDOPT:Look at the boxes:boxes
ENDPAGE:
PAGE:guard2
You walk over to guard and see that his face is badly bleeding due to
the rock you threw at him. You search his body for anything which may
help you escape, but you do not find anything.
ADDOPT:Go to the table:table1
ADDOPT:Go back into your cell:cell
ADDOPT:Go down the steps:steps
ADDOPT:Look at the boxes:boxes
ENDPAGE:
PAGE:take_rifle
You take the rifle from the guards hand.
ADDOPT:Go to the table:table1
ADDOPT:Go back into your cell:cell
ADDOPT:Go down the steps:steps
ADDOPT:Look at the boxes:boxes
LET:rifle=1
ADDTEXT:Rifle
ENDPAGE:
PAGE:cell
You feel reluctant to go back into your cell, just in case you get locked
in again, however you eventually re-enter. You can see a bed, a small hole
in the wall and an unconscious guard.
PAGE:cell2
ADDOPTIF:bed=1:Look at the bed:bed
ADDOPT:Look at the hole:view_hole
ADDOPT:Look at the guard:guard
ADDOPTIF:bucket=1:Look at the bucket:bucket
ADDOPT:Leave the cell:exit_cell
ENDPAGE:
.--------------------.
| Guard numero uno |
`--------------------'
PAGE:guard
GOIF:keys1=1:GotKeysFromGuard
You look closer at the unconscious fat guard. You notice that he is wearing
a large belt which has some keys on it.
ADDOPTIF:keys1=0:Take the keys from his belt:takekeys1
ADDOPTIF:bed=1:Look at the bed:bed
ADDOPT:Look at the hole:view_hole
ADDOPTIF:bucket=1:Look at the bucket:bucket
ADDOPT:Leave the cell:exit_cell
ENDPAGE:
PAGE:GotKeysFromGuard
You look closer at the very smelly, unconscious fat guard. You search his
body but find nothing else.
ADDOPTIF:bed